Apple Assembly Line
Volume 3 -- Issue 4 January 1983

In This Issue...


Super Scroller Jeffrey Scott
East Norwalk, CT

I am a manager of a software department in a company that makes computerized money counting equipment (6502 based). We have two programming departments: one which is called "applications" (Pascal and BASIC only) and another called "software engineering" where we use assembly language.

We use the S-C Macro Assembler after having sampled all others. And in fact, with my Apple II, 5 Mbyte hard drive, and 3.6 MHz "Number Nine 6502" plug-in board, I can assemble a 300-page source program in about 2.5 minutes!

I love the Apple II, but I don't like being tied to an operating system that I didn't write myself. I use RWTS, but for the rest I use my own code.

I remember one day trying to output to the screen while receiving at 2400 baud. The Apple monitor's scroll was so slow that I lost the first few characters from the front of every line. While writing my own substitute scroll routine, the idea was born that the absolute fastest scroll would be straight in-line code: one "LDA $xxxx...STA $xxxx" pair for each byte on the screen.

Just for fun, I wrote the following program, which generates the 960 LDA-STA pairs to scroll the whole screen! The generator program is only 145 bytes long, but it "writes" a program 5521 bytes long!

This "Super Scroller" is not for everyone...it requires a spare 5521 bytes ($1591) of memory somewhere. If you do, you need only equate "PGM.START.IN.RAM" to your available area, call "PGM.TO.WRITE.SCROLLING.PGM", and then you can call the Super Scroller at "PGM.START.IN.RAM whenever you need it.

Since the scroller can be generated whenever it is needed, it can be part of an overlay environment. You only need a 5.5K buffer available at the right times. At other times the same memory can be used other ways.

To illustrate the speediness of Super Scroller, I wrote a memory dump whose output is the same as the Apple monitor memory dump. It is set up to display from $0000 through $BFFF. With Super Scroller, it takes only about 51 seconds; without, it takes 2 minutes 57 seconds (over three times longer!).

Someone might object that I did not clear the bottom line after scrolling up. I elected to just write a fresh bottom line, and clear to the end of line after the last new character is written.

 1000  *SAVE SUPER SCROLL GENERATOR
 1010  *--------------------------------
 1020  *
 1030  *    APPLE SUPER SCROLLER
 1040  *
 1050  *--------------------------------
 1060  *      PROGRAM TO CREATE A FAST SCROLLER
 1070  *
 1080  *      CREATES AN ALL "IN-LINE" SCROLL ROUTINE
 1090  *      WHICH MAY BE CALLED AS A SUBROUTINE.
 1100  *
 1110  *      WILL SCROLL LINES 2-24 UP TO LINES 1-23
 1120  *      IN ONLY 7.6 MILLISECONDS.
 1130  *
 1140  *      BOTTOM LINE IS LEFT UNCHANGED; YOU MAY
 1150  *      WISH TO ADD MORE CODE TO BLANK BOTTOM LINE.
 1160  *--------------------------------
 1170   
 1180  PGM.START.IN.RAM      .EQ $4000 
 1190  PROGRAM               .EQ $02 - $03
 1200  UPPER.LINE            .EQ $04 - $05
 1210  LOWER.LINE            .EQ $06 - $07
 1220  *--------------------------------
 1230         .MA SCRN
 1240         .DA ]1,]1+$80,]1+$100,]1+$180
 1250         .DA ]1+$200,]1+$280,]1+$300,]1+$380
 1260         .EM
 1270  *--------------------------------
 1280  APPLE.SCREEN.ADDRESSES
 1290         >SCRN $400     LINES 1-8
 1300         >SCRN $428     LINES 9-16
 1310         >SCRN $450     LINES 17-24
 1320  *--------------------------------
 1330  PGM.TO.WRITE.SCROLLING.PGM
 1340   
 1350         LDA #PGM.START.IN.RAM
 1360         STA PROGRAM
 1370         LDA /PGM.START.IN.RAM
 1380         STA PROGRAM+1
 1390  *--------------------------------
 1400         LDX #0       FOR LINE = 1 TO 23
 1410  .1     LDA APPLE.SCREEN.ADDRESSES,X
 1420         STA UPPER.LINE
 1430         LDA APPLE.SCREEN.ADDRESSES+1,X
 1440         STA UPPER.LINE+1
 1450   
 1460         LDA APPLE.SCREEN.ADDRESSES+2,X
 1470         STA LOWER.LINE
 1480         LDA APPLE.SCREEN.ADDRESSES+3,X
 1490         STA LOWER.LINE+1
 1500   
 1510         TXA          SAVE LINE #
 1520         PHA
 1530  *--------------------------------
 1540         LDX #40      FOR CHAR = 1 TO 40
 1550  .2     LDY #0
 1560         LDA #$AD       "LDA ABSOLUTE"
 1570         STA (PROGRAM),Y
 1580         INY
 1590         LDA LOWER.LINE
 1600         STA (PROGRAM),Y
 1610         INY
 1620         LDA LOWER.LINE+1
 1630         STA (PROGRAM),Y
 1640         INY
 1650         LDA #$8D       "STA ABSOLUTE"
 1660         STA (PROGRAM),Y
 1670         INY
 1680         LDA UPPER.LINE
 1690         STA (PROGRAM),Y
 1700         INY
 1710         LDA UPPER.LINE+1 
 1720         STA (PROGRAM),Y
 1730  *--------------------------------
 1740         TYA          UPDATE PROGRAM POINTER
 1750         SEC
 1760         ADC PROGRAM
 1770         STA PROGRAM
 1780         BCC .3
 1790         INC PROGRAM+1
 1800  .3     INC UPPER.LINE    NEXT CHAR POSITION
 1810         INC LOWER.LINE
 1820         DEX
 1830         BNE .2
 1840  *--------------------------------
 1850         PLA
 1860         TAX
 1870         INX          NEXT LINE
 1880         INX
 1890         CPX #2*23
 1900         BNE .1
 1910  *--------------------------------
 1920         LDY #0
 1930         LDA #$60       "RTS"
 1940         STA (PROGRAM),Y
 1950         RTS
 1960  *--------------------------------
 1970  * A FAST MEMORY DUMP!!
 1980  *--------------------------------
 1990  MEML                 .EQ $8
 2000  MEMH                 .EQ $9
 2010  SCREEN.WRITE.LINE    .EQ $7D0
 2020  *--------------------------------
 2030  START.DEMO
 2040         JSR PGM.TO.WRITE.SCROLLING.PGM
 2050  MEMDUMP
 2060         LDA #0       DISPLAY FROM $0000 THRU $BFFF
 2070         STA MEML
 2080         STA MEMH
 2090  .1     LDX #0       X = CHAR PNTR IN OUTPUT LINE
 2100         LDA MEMH     DISPLAY ADDRESS
 2110         JSR DISPLAY.BYTE
 2120         LDA MEML
 2130         JSR DISPLAY.BYTE
 2140         LDA #$AD     "- "
 2150         STA SCREEN.WRITE.LINE,X
 2160         INX
 2170         LDA #$A0
 2180         STA SCREEN.WRITE.LINE,X
 2190         INX
 2200         LDY #0
 2210  .2     LDA (MEML),Y      DISPLAY 8 BYTES
 2220         JSR DISPLAY.BYTE
 2230         LDA #$A0
 2240         STA SCREEN.WRITE.LINE,X
 2250         INX
 2260         INY
 2270         CPY #8
 2280         BNE .2
 2290  .3     STA SCREEN.WRITE.LINE,X
 2300         INX
 2310         CPX #40      CLEAR TO END OF LINE
 2320         BCC .3
 2330  *--------------------------------
 2340         JSR PGM.START.IN.RAM
 2350  *--------------------------------
 2360         LDA #8
 2370         CLC
 2380         ADC MEML
 2390         STA MEML
 2400         LDA MEMH
 2410         ADC #0
 2420         STA MEMH
 2430  .4     CMP #$C0     STOP AT $BFFF
 2440         BNE .1
 2450         RTS
 2460  *--------------------------------
 2470  DISPLAY.BYTE
 2480         PHA
 2490         LSR
 2500         LSR
 2510         LSR
 2520         LSR
 2530         JSR DISPLAY.NYBBLE
 2540         PLA
 2550         AND #$0F 
 2560  DISPLAY.NYBBLE
 2570         ORA #$B0     MAKE HEX DIGIT
 2580         CMP #$BA
 2590         BCC .1
 2600         ADC #6
 2610  .1     STA SCREEN.WRITE.LINE,X
 2620         INX
 2630         RTS

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A D V E R T I S E M E N T


Micro Cookbook, vol. 1 (Review) Bill Morgan

Here are some more details about Don Lancaster's other new book, "Micro Cookbook, vol. 1 -- Fundamentals." As I said last month, the focus of the book is what to learn and how to learn it. He emphasizes "what actually gets used", rather than an exhaustive coverage of all possibilities.

The best quick description of the book is an excerpt from the Preface:

Our aim is to show you how micros work, and how you can profit from and enjoy the micro revolution.

We start with the power and the underlying idea behind all micros. From there we build up the framework for all the important micro concepts and terms. The micro-processor families are broken down into three simple and easily understood schools.

Chapter Two starts with a set of rules for winning the micro game. These rules have been thoroughly tested in the real world and are not at all what you might expect. After that, we check into many of the resources that are available to you as a micro user. A survey of micro trainers is included.

The Funny Numbers section (Chapter 3) shows you ways to use and understand the number systems involved in micros, particularly binary and hexadecimal. From there, we look at logic, both as hardware gates and as software commands.

The fourth chapter is all about codes. The important codes that are covered include straight binary, 2's complement binary, ASCII, BCD, instruction codes, user port codes, and various serial data-transmission codes and standards. The 2's complement codings are presented in a new and understandable way.

Chapter 5 tells us many things about memory. We go into electronic memory -- beginning with simple latches and progressing to clocked flip-flops. Mainstream microcomputer memory is attacked next -- from static RAMs up through dynamic RAM, ROM, PROM, EPROM, and EEPROM memories.

"Micro Cookbook -- Fundamentals" is just that: Fundamental. I am a complete novice on hardware. After reading Lancaster's book, I still can't design custom interfaces for my Apple, but I can now read the more technical books without getting totally lost. I have a better understanding of address decoding and of what the memory chips are really doing. The book is informative, enlightening, and entertaining. I recommend it.

This Cookbook is about 360 pages of text, plus appendices and index. There are many drawings and charts. List price is $15.95. We will be selling it for $15.00 + postage.


Funny Opcode Names in the 6801 Manual Bob Sander-Cederlof

Paul Lundgren (of Microcomp, Inc. in Newtown, CT) brought some interesting facts to my attention today. When I implemented my 6801 Cross Assemblers, I used what was at the time the latest documentatin available. Paul had some printed two years later, and there were some differences.

For some reason, the Motorola 6801 Reference Manual changes the name of the ASL and ASLD opcodes to LSL and LSLD. There is no difference in operation, just a difference in spelling. The S-C Cross Assembler only recognizes the ASL and ASLD spellings. The opcode tables are near the end of the assembler, so you can easily find these entries to change them if you feel strongly about it.

The Motorola book also lists alias names for the BCC and BCS opcodes. In the 6801 (or other 68xx chips), carry clear means the last test was greater or equal, so the alias name is BHS (Branch if High or Same). Carry set means the test was smaller, so the alias is BLO. Note that the meaning of carry after a comparison in the 68xx chips is exactly the opposite of carry in the 6502!

Here are some macros to use for BHS and BLO:

            .MA BHS
            BCC ]1
            .EM

            .MA BLO
            BCS ]1
            .EM

Some assemblers for the 6502 have two alias opcodes for BCC and BCS. For example, LISA has BLT for BCC (Branch if Less Than), and BGE for BCS (Branch if Greater than or Equal). [ I didn't do this in the S-C Assemblers because the meaning depends on whether the values tested are considered to be signed or unsigned. ]

Here are two macros to implement BLT and BGE in the 6502 version of the S-C Macro Assembler:

            .MA BLT
            BCC ]1
            .EM

            .MA BGE
            BCS ]1
            .EM

An Addition to CATALOG ARRANGER Dave Barkovitch

I really like Bill Morgan's CATALOG ARRANGER, from the October issue of AAL. There is something I want to change, though.

When you move the cursor to the end of a long catalog, the cursor stays in the middle of the screen and the catalog scrolls up, until only the top half of the screen is filled. Here are some patches to make the cursor move down to the end, and keep 22 files on the screen:

     2931       LDA NUMBER.OF.ELEMENTS
     2932       SEC
     2933       SBC #LINE.COUNT
     2934       BPL .5
     2935       LDA #ZERO
     2936 .5    STA LAST.ELEMENT

     3830       BPL .7

     3841       BEQ .1
     3842 .7    CMP LAST.ELEMENT
     3843       BCC .1
     3844       LDA LAST.ELEMENT

     5991 LAST.ELEMENT .BS 1

And Another Change Bill Collins

CATALOG ARRANGER is a great utility. Here are a couple of things you might like to know:

1. Version 4.0 of the S-C Assembler will not accept division in the operand. If you have that version then change line 3820 to SBC #11.

2. If you have DOS relocated into a RAM card you need to add the following lines for bank switching purposes:

     1165 MONREAD .EQ $C082
     1167 DOSREAD .EQ $C083

Then add BIT MONREAD at these positions: Lines 1675, 3785, 3855, 3895, 4015 (".5" moved to this line), 4205 (".3" moved to this line), 4315, 4425, 4455 (".7" moved to this line).

And add BIT DOSREAD at these spots: Lines 1535-36, 1685-86, 3795-96, 3905-06, 3975-76, 4035-36, 4215-16, 4345-46, 4465-66, 4955-56.

Also, all DOS addresses must be moved up 16K (lines 1180-1310.) $Axxx addresses become $Exxx and $Bxxx become $Fxxx.


A Filename Editor for CATALOG ARRANGER Bill Morgan

Many thanks to all of you who have called and written to say how much you like the CATALOG ARRANGER. I'm glad to hear that others find it as useful as I do. Here's my favorite addition to the program, the ability to edit the filename in the cursor. Now you can change a name by inserting or deleting characters, insert control characters, and place display titles in the catalog, using normal, inverse, flashing, or lower case text.

There are a couple of unique features in this editor. The cursor clearly indicates Insert, Overtype, or Override mode, and also shows whether the input will be Normal, Inverse, Flashing, or Lower Case. The display unambiguously shows all these types, plus Control. The price of all this clarity is three display lines for one text line, but that's no problem in this program. These concepts can easily be adapted to edit any line of forty or fewer characters. The principles also apply to longer lines, but the screen display would have to be handled carefully.

Installation

To add FILENAME EDITOR to CATALOG ARRANGER just type in S.FILENAME.EDITOR from this listing, and save it on the same disk with S.CATALOG.ARRANGER. Then LOAD S.CATALOG.ARRANGER and make the following changes and additions:

     1030       .TF CATALOG.ARRANGER.NEW

     1480 LINE.COUNT   .EQ 21

     1915       CMP #$85    ^E
     1920       BNE .1
     1922       JSR RENAME.FILE
     1924       JMP DISPLAY.AND.READ.KEY

     5865       .IN S.FILENAME.EDITOR

Then SAVE the new S.CATALOG.ARRANGER and assemble it.

Operation

To rename a file, just use the arrow keys to move the cursor to the file you want, and type "CTRL-E" (for Edit). The name you selected will appear near the bottom of the screen, between square brackets. Any control characters in the name will have a bar above them. The caret below the first character of the name is the cursor. Any non-control characters you type will replace the characters on the screen. Control characters will have the effects shown in the command list below. Especially note that RETURN will enter the name in the lower buffer into the filename array, ESC will return you to the Arranger without altering the filename, and CTRL-R will restore the original filename.

One way to have fun with this program is to put dummy files in the catalog, for titles or just for decoration. In Applesoft, SAVE as many dummy programs (10 REM, for example) as you need. Then BRUN CATALOG ARRANGER, move the dummy programs to where you want them, and edit the names. If you start the new file name with six CTRL-H's, it will blank out the "A 002 " before the name. You can use inverse, flashing or lower case text in titles. If you insert CTRL-M's (RETURNS) after a name there will be blank lines in the catalog. Play with it for a while, and let me know if you come up with any especially neat tricks.

Here are the commands:

   <-- -- Left Arrow.  Move the cursor left one position.
   --> -- Right Arrow.  Move the cursor right one position.
RETURN -- Enter.  Enter the changed name into the upper display.
   ESC -- Escape.  Return to arranging, without entering the 
          changed name.
    ^B -- Beginning.  Move the cursor to the beginning of the line.
    ^D -- Delete.  Delete one character at the cursor.
    ^E -- End.  Move the cursor to the end of the name.
    ^F -- Find.  Move the cursor to a particular character.  
          Type "^FA" to move the cursor to the next "A" in the name.  
          Type another "A" to move to the following "A", and so on.  
          Any character other than the search key will be entered 
          or executed.
    ^I -- Insert.  Turn on Insert Mode.  
          Following characters will be inserted to the left of the 
          backslash cursor.  Any control character turns Insert off.
    ^O -- Override.  Insert the next character typed "as is".  
          This allows you to insert control characters into a name.
    ^R -- Restore.  Restore the name to its original condition, 
          as it appears in the upper display.
    ^S -- Shift Mode.  Cycle between Normal, Inverse, Flashing, 
          and Lower Case entry.  The cursor changes to show 
          the current mode.
    ^Z -- Zap.  Remove all characters from the cursor to 
          the end of the name.

How it All Works

When you type CTRL-E to enter the editor, line 1090 transfers the filename into an edit buffer located in the screen memory at $757-$774. The main loop of the editor is lines 1190-1320. All through the editor the Y-register is the cursor position in the line. The routine DISPLAY.EDIT.BUFFER shows the brackets before and after the name, puts bars over any control characters, displays the cursor, and gets the next keystroke. The main loop then checks whether that key was a control.

If it was not a control character, it is passed to the input section (lines 1340-1570), where the character is masked according to the current MASK.MODE (Normal, Inverse, Flashing, or Lower-case) and either inserted or just placed in the line. The program then jumps back to E.START to redisplay the buffer and get the next key.

If you enter a control character, the program JSR's to the SEARCH.AND.PERFORM routine at lines 3250-3390 (taken straight from Bob's article in the August '82 AAL.) Here we look up the command key in the table at lines 3420-3550 and do a PHA, PHA, RTS type branch to the appropriate command handler, or to the monitor's BELL, if the command didn't match anything in the table.

Almost all of the command handlers end with an RTS that returns control to line 1320. The exceptions are OVERRIDE (lines 1590-1650) and RESTORE (lines 2150-2180), since they exit through internal JMP's, and RETURN/ESC (lines 2660-2720), since those return to the main program. Another oddity is the FIND routine (lines 2420-2640), since it has two exits. Line 2640 returns to line 1320 through the BELL routine. Lines 2590-2620 are needed to process a keystroke that is not a repetition of the search key.

 1000  *SAVE S.FILENAME.EDITOR
 1010  *--------------------------------
 1020  MON.YSAVE    .EQ $34
 1030  CONTROL.LINE .EQ $6D7
 1040  EDIT.BUFFER  .EQ $757
 1050  CURSOR.LINE  .EQ $7D7
 1060  MON.BELL     .EQ $FF3A
 1070  *--------------------------------
 1080  RENAME.FILE
 1090         JSR MOVE.FILE.INTO.BUFFER
 1100         LDY #$FF
 1110         STY MASK.ONE      INITIALIZE
 1120         INY
 1130         STY INPUT.MODE    VARIABLES
 1140         STY MASK.TWO
 1150         STY MASK.MODE
 1160         LDA #$DE          ^
 1170         STA CURSOR
 1180  *--------------------------------
 1190  E.START
 1200         JSR DISPLAY.EDIT.BUFFER  UPDATE DISPLAY
 1210  *                               AND GET KEYSTROKE
 1220   
 1230  REENTRY
 1240         CMP #$A0                 CONTROL?
 1250         BCS E.INPUT              NO, INPUT IT
 1260         LDA #ZERO                YES,
 1270         STA INPUT.MODE           TURN OFF INSERT
 1280         LDA #$DE                 ^
 1290         STA CURSOR
 1300         LDX #ZERO
 1310         JSR SEARCH.AND.PERFORM   GO DO SOMETHING
 1320         JMP E.START
 1330  *--------------------------------
 1340  E.INPUT
 1350         AND MASK.ONE         CONDITION
 1360         ORA MASK.TWO         CHARACTER
 1370         STA CURRENT.CHAR
 1380         BIT INPUT.MODE       INSERT OR OVERTYPE?
 1390         BPL PLACE.CHARACTER
 1400   
 1410  INSERT.CHARACTER
 1420         STY MON.YSAVE        SAVE CURSOR
 1430         LDX #29              START AT END OF BUFFER
 1440  .1     CPX MON.YSAVE        TO CURSOR YET?
 1450         BEQ PLACE.CHARACTER  YES
 1460         LDA EDIT.BUFFER-1,X  NO, MOVE CHAR UP
 1470         STA EDIT.BUFFER,X    TO MAKE HOLE
 1480         DEX                  NEXT CHAR
 1490         BPL .1            ...ALWAYS
 1500   
 1510  PLACE.CHARACTER
 1520         LDA CURRENT.CHAR
 1530         STA EDIT.BUFFER,Y
 1540         CPY #29              END OF BUFFER?
 1550         BCS .1               YES, RETURN
 1560         INY                  NO, MOVE CURSOR
 1570  .1     JMP E.START
 1580  *--------------------------------
 1590  E.OVERRIDE
 1600         PLA
 1610         PLA
 1620         LDA #$A2             SET CURSOR
 1630         STA CURSOR.LINE,Y    TO "
 1640         JSR GETKEY
 1650         JMP INSERT.CHARACTER
 1660  *--------------------------------
 1670  E.LEFT.ARROW
 1680         DEY          MOVE CURSOR LEFT
 1690         BPL .1       IF IT WENT NEGATIVE
 1700         INY          RESTORE IT TO 0
 1710  .1     RTS
 1720  *--------------------------------
 1730  E.RIGHT.ARROW
 1740         CPY #29      AT END YET?
 1750         BCS .1       YES, IGNORE
 1760         INY          NO, MOVE CURSOR RIGHT
 1770  .1     RTS
 1780  *--------------------------------
 1790  E.INSERT
 1800         LDA #$FF        TURN INSERT ON
 1810         STA INPUT.MODE
 1820         LDA #$DC        \
 1830         STA CURSOR
 1840         RTS
 1850  *--------------------------------
 1860  E.DELETE
 1870         TYA               SET X TO
 1880         TAX               CURSOR
 1890  .1     CPX #29           AT END?
 1900         BEQ .2            BRANCH IF SO
 1910         LDA EDIT.BUFFER+1,X
 1920         STA EDIT.BUFFER,X MOVE ONE CHAR
 1930         INX               NEXT
 1940         BCC .1         ...ALWAYS
 1950  .2     LDA #SPACE        PUT SPACE
 1960         STA EDIT.BUFFER,X ON END
 1970         RTS
 1980  *--------------------------------
 1990  E.BEGINNING
 2000         LDY #ZERO         ZERO CURSOR
 2010         RTS
 2020  *--------------------------------
 2030  E.END
 2040         LDY #29           START AT END OF BUFFER
 2050  .1     LDA EDIT.BUFFER,Y
 2060         CMP #SPACE        SPACE?
 2070         BNE .2            NO, WE'RE AT END OF NAME
 2080         DEY               YES, MOVE LEFT
 2090         BPL .1            AND TRY AGAIN
 2100  .2     CPY #29           STILL AT END OF BUFFER?
 2110         BEQ .3            YES, STAY THERE
 2120         INY               NO, RIGHT ONE SPACE
 2130  .3     RTS
 2140  *--------------------------------
 2150  E.RESTORE
 2160         PLA               POP A RETURN
 2170         PLA               ADDRESS AND
 2180         JMP RENAME.FILE   START OVER
 2190  *--------------------------------
 2200  E.SET.MODE
 2210         INC MASK.MODE        NEXT MODE
 2220         LDA MASK.MODE        IF MODE = 4
 2230         AND #3               MAKE IT ZERO
 2240         STA MASK.MODE
 2250         TAX                  USE MODE FOR INDEX
 2260         LDA MASK.ONE.TABLE,X AND SET
 2270         STA MASK.ONE         MASKS
 2280         LDA MASK.TWO.TABLE,X
 2290         STA MASK.TWO
 2300         RTS
 2310  *--------------------------------
 2320  E.ZAP
 2330         TYA               START AT
 2340         TAX               CURSOR
 2350         LDA #SPACE
 2360  .1     STA EDIT.BUFFER,X
 2370         INX
 2380         CPX #30           DONE?
 2390         BCC .1
 2400         RTS
 2410  *--------------------------------
 2420  E.FIND
 2430         JSR GETKEY        GET SEARCH KEY
 2440         STA SEARCH.KEY
 2450  .1     TYA
 2460         TAX
 2470  .2     INX               START AT CURSOR+1
 2480         CPX #30           END?
 2490         BCS .3            YES, NOT FOUND
 2500         LDA EDIT.BUFFER,X
 2510         CMP SEARCH.KEY    MATCH?
 2520         BNE .2            NO, NEXT X
 2530         TXA               YES, MOVE CURSOR
 2540         TAY
 2550         JSR DISPLAY.EDIT.BUFFER
 2560  *                        NEXT KEYPRESS
 2570         CMP SEARCH.KEY    SAME CHARACTER?
 2580         BEQ .1            YES, FIND IT AGAIN
 2590         PLA               NO, PULL A RETURN
 2600         PLA               ADDRESS AND GO
 2610         LDA CURRENT.CHAR
 2620         JMP REENTRY       PROCESS THIS KEY
 2630   
 2640  .3     JMP MON.BELL      RETURN THROUGH BELL
 2650  *--------------------------------
 2660  E.RETURN
 2670         JSR MOVE.BUFFER.INTO.ARRAY
 2680   
 2690  E.ESCAPE
 2700         PLA               POP ONE RETURN
 2710         PLA               ADDRESS AND RETURN
 2720         RTS               TO ARRANGING
 2730  *--------------------------------
 2740  MOVE.FILE.INTO.BUFFER
 2750         LDA ACTIVE.ELEMENT  SET
 2760         JSR POINT.TO.A      POINTER
 2770         LDY #3
 2780  .1     LDA (POINTER),Y     MOVE
 2790         STA EDIT.BUFFER-3,Y NAME
 2800         INY
 2810         CPY #$21
 2820         BCC .1
 2830         RTS
 2840  *--------------------------------
 2850  MOVE.BUFFER.INTO.ARRAY
 2860         LDA ACTIVE.ELEMENT  MAKE
 2870         JSR POINT.TO.A      POINTER
 2880         LDY #3
 2890  .1     LDA EDIT.BUFFER-3,Y MOVE
 2900         STA (POINTER),Y     NAME
 2910         INY
 2920         CPY #$21
 2930         BCC .1
 2940         RTS
 2950  *--------------------------------
 2960  DISPLAY.EDIT.BUFFER
 2970         LDA #$DD           ]
 2980         STA EDIT.BUFFER-1  LEFT END
 2990         LDA #$DB           [
 3000         STA EDIT.BUFFER+30 RIGHT END
 3010         LDX #29
 3020  .1     LDA #SPACE
 3030         STA CONTROL.LINE,X REMOVE OLD CONTROL
 3040         STA CURSOR.LINE,X  BAR AND CURSOR
 3050         LDA EDIT.BUFFER,X
 3060         CMP #$A0
 3070         BCS .2             CONTROL?
 3080         CMP #$80
 3090         BCC .2
 3100         LDA #$DF    _      YES, PUT BAR
 3110         STA CONTROL.LINE,X
 3120  .2     DEX
 3130         BPL .1
 3140         LDA CURSOR         GET CURSOR,
 3150         AND MASK.ONE       CONDITION IT,
 3160         ORA MASK.TWO
 3170         STA CURSOR.LINE,Y  AND SHOW IT
 3180  *--------------------------------
 3190  GETKEY LDA KEYBOARD
 3200         BPL GETKEY
 3210         STA KEYSTROBE
 3220         STA CURRENT.CHAR
 3230         RTS
 3240  *--------------------------------
 3250  SEARCH.AND.PERFORM.NEXT
 3260         INX                 NEXT ENTRY
 3270         INX
 3280         INX
 3290   
 3300  SEARCH.AND.PERFORM
 3310         LDA EDIT.TABLE,X    GET VALUE FROM TABLE
 3320         BEQ .1              NOT IN TABLE
 3330         CMP CURRENT.CHAR
 3340         BNE SEARCH.AND.PERFORM.NEXT
 3350  .1     LDA EDIT.TABLE+2,X  LOW BYTE OF ADDRESS
 3360         PHA
 3370         LDA EDIT.TABLE+1,X  HIGH BYTE
 3380         PHA
 3390         RTS                 GO DO IT!
 3400  *--------------------------------
 3410  EDIT.TABLE
 3420         .DA #$82,E.BEGINNING-1     ^B
 3430         .DA #$84,E.DELETE-1        ^D
 3440         .DA #$85,E.END-1           ^E
 3450         .DA #$86,E.FIND-1          ^F
 3460         .DA #$88,E.LEFT.ARROW-1   <--
 3470         .DA #$89,E.INSERT-1        ^I
 3480         .DA #$8D,E.RETURN-1    RETURN
 3490         .DA #$8F,E.OVERRIDE-1      ^O
 3500         .DA #$92,E.RESTORE-1       ^R
 3510         .DA #$93,E.SET.MODE-1      ^S
 3520         .DA #$95,E.RIGHT.ARROW-1  -->
 3530         .DA #$9A,E.ZAP-1           ^Z
 3540         .DA #$9B,E.ESCAPE-1       ESC
 3550         .DA #$00,MON.BELL-1    OTHERS
 3560  *--------------------------------
 3570  MASK.ONE.TABLE
 3580         .DA #$FF,#$3F,#$7F,#$FF
 3590   
 3600  MASK.TWO.TABLE
 3610         .DA #$00,#$00,#$40,#$20
 3620  *--------------------------------
 3630  CURRENT.CHAR .BS 1
 3640  SEARCH.KEY   .BS 1
 3650  INPUT.MODE   .BS 1 (0 OR $FF)
 3660  MASK.MODE    .BS 1 (0 TO 3)
 3670  MASK.ONE     .BS 1 (FROM TABLE ABOVE
 3680  MASK.TWO     .BS 1 (  "    "     "  )
 3690  CURSOR       .BS 1 ($DE, $DC, OR $A2)
 3700  *                  ( ^ ,  \ , OR  " )
 3710  *--------------------------------

[ The following advertisement is for historical interest only!!! The company closed its doors in 1988.]

A D V E R T I S E M E N T

S-C Macro Cross Assemblers

The high cost of dedicated microprocessor development systems has forced many technical people to look for alternate methods to develop programs for the various popular microprocessors. Combining the versatile Apple II with the S-C Macro Assembler provides a cost effective and powerful development system. Hobbyists and engineers alike will find the friendly combination the easiest and best way to extend their skills to other microprocessors.

The S-C Macro Cross Assemblers are all identical in operation to the S-C Macro Assembler; only the language assembled is different. They are sold as upgrade packages to the S-C Macro Assembler. The S-C Macro Assembler, complete with 100-page reference manual, costs $80; once you have it, you may add as many Cross Assemblers as you wish at a nominal price. The following S-C Macro Cross Assembler versions are now available, or soon will be:

     Motorola:      6800/6801/6802         now      $32.50
                    6805                   now      $32.50
                    6809                   now      $32.50
                    68000                  now      $50

     Intel:         8048                   now      $32.50
                    8051                   soon     $32.50
                    8085                   soon     $32.50

     Zilog:         Z-80                   now      $32.50

     RCA:           1802/1805              soon     $32.50

     Rockwell:      65C02                  now      $20

The S-C Macro Assembler family is well known for its ease-of-use and powerful features. Thousands of users in over 30 countries and in every type of industry attest to its speed, dependablility, and user-friendliness. There are 20 assembler directives to provide powerful macros, conditional assembly, and flexible data generation. INCLUDE and TARGET FILE capabilities allow source programs to be as large as your disk space. The integrated, co-resident source program editor provides global search and replace, move, and edit. The EDIT command has 15 sub-commands combined with global selection.

Each S-C Assembler diskette contains two complete ready-to-run assemblers: one is for execution in the mother-board RAM; the other executes in a 16K RAM Card. The HELLO program offers menu selection to load the version you desire. The disks may be copied using any standard Apple disk copy program, and copies of the assembler may be BSAVEd on your working disks.

S-C Software Corporation has frequently been commended for outstanding support: competent telephone help, a monthly (by subscription) newsletter, continuing enhancements, and excellent upgrade policies.

S-C Software Corporation (214) 324-2050
P.O. Box 280300, Dallas, Texas, 75228

A D V E R T I S E M E N T


Quickie No. 5 Horst Schneider

To print a dashed line on the screen:

      JSR $FD9C     Print one dash
      JSR $FCA3     same character across screen

To print any character across screen:

      LDY #0
      LDA #$xx      xx = ASCII screen code for char
      JSR $FCA3

To print any character across most of screen:

      LDY #xx          xx = starting column
      LDA #$yy         yy = ASCII screen code for char
      JSR $FCA3

Adding Decimal Values from ASCII Strings Bob Sander-Cederlof

The program below shows a nifty way to add two decimal values together and get the result as an ASCII string, without ever converting decimal to binary or binary to decimal.

The example shows two six-character values being added, but any length would work the same. For simplicity's sake I used a leading zero format, and allow no signs or decimal points. Fancier features can wait for more cerebral times.

The beautiful part is the way the 6502's carry flag works. On entering the add loop, I clear carry. Then I add a pair of digits, preserving the ASCII code. If the sum is more than "9" ($39), the CMP will leave carry set, prepared for subtracting 10 at line 1160. After subtracting 10, carry will be set (because the SBC caused no borrow). This carry then propagates to the next digit.

Strictly speaking, I should allow the sum to be one digit longer than the addend and augend strings, and store the final carry value there. Any reasonably useful version would also allow leading blanks and decimal points, be callable as an &-routine with string parameters, automatically handle non-aligned decimal points, and allow negative numbers. I'll try all these for next month.

 1000  *SAVE S.STRING.ADD
 1010  *--------------------------------
 1020  *      STRING ADDITION
 1030  *--------------------------------
 1040  S1     .AS /000189/
 1050  S2     .AS /007030/
 1060  *--------------------------------
 1070  S3     .AS /      /
 1080  *--------------------------------
 1090  ADD    LDX #5       6 DIGITS
 1100         CLC          START WITH NO CARRY
 1110  .1     LDA S1,X     NEXT DIGIT PAIR
 1120         AND #$0F     CHANGE ASCII TO BINARY CODE
 1130         ADC S2,X     RESULT IS IN ASCII AGAIN
 1140         CMP #$3A     UNLESS MORE THAN 9
 1150         BCC .2       OKAY
 1160         SBC #10      NEED TO PROPAGATE CARRY
 1170  .2     STA S3,X     SUM DIGIT IN ASCII
 1180         DEX          MORE DIGITS?
 1190         BPL .1       YES
 1200         RTS          NO, RETURN

Still More on Hardcore Magazine Bob Sander-Cederlof

I bought the latest, Vol. 1 No. 3, off the newsstand a few days ago. It is 72 pages, $3.50. I believe those 72 pages far surpass in usefulness the 600-odd pages of some familiar monthlies. A highlight for me was a complete assembly listing (in S-C format!) of HyperDOS, by John Bridges.

HyperDOS modifies the LOAD and BLOAD commands so that loading runs up to five times faster. This is the same improvement factor offered by a half dozen DOS-mods on the market, such as DOS Enhancer from S&H Software. (Of course, DOS Enhancer also speeds up SAVE and BSAVE, and include many other useful utilities with the package.)

If you are a nibble copier, you will be pleased with the listing of parameters for Locksmith and Nibbles Away II. As usual, there are a lot of hints on "how to unlock" those copy-protected disks: see "Controlling the I.O.B.", and "Boot Code Tracing".

Bev Haight (author of "Night Falls", among others) gives some excellent information on graphics, games, and even secrets to publishing. Bev describes, explains, and lists a new game called "Zyphyr Wars" for your pleasure and edification.

There is a lot more. Even an interview with Mike Markulla regarding Apple's position on software protection!

Issue number 4 promises to focus on graphics: novice-to-expert how-to's, complete graphic aid programs, tables, charts, reviews, etc.


The New "What's Where" Bob Sander-Cederlof

Micro has doubled the size and tripled the value of their "What's Where in the Apple" book. There is now a 152-page double-column type-set 20-chapter text together with the previously published atlas and gazetteer. The new edition retails at $24.95 (our price $23).

If you already have the older edition, you only need the update, called "The Guide to What's Where", for $9.95 retail (our price ($9 even).

If you order books from us, remember to include enough for shipping.


Programming a Language Card Bill Morgan

Recently we've received a couple of questions about the exact meaning of all those $C08x addresses used to access a language (or RAM) card in slot 0. Here's a rundown of what memory cards are and how to use them.

A RAM card is a plug-in board containing an extra 16K (or more) of memory, which can be used instead of the language ROMs on your Apple motherboard. The $C08x addresses are switches that determine which memory will be used whenever you read or write an address from $D000-$FFFF. With the proper use of the switches on a 16K card, your Apple becomes a machine with 76K of memory! (That includes motherboard RAM, motherboard ROM, and the full RAM card.)

Here's a summary of the addresses and their functions:

    Address      Read      Write     Bank
    -------      ----      -----     ----
     $C080       Card      Mother      2
     $C081*      Mother    Card        2
     $C082       Mother    Mother      2
     $C083*      Card      Card        2

     $C088       Card      Mother      1
     $C089*      Mother    Card        1
     $C08A       Mother    Mother      1
     $C08B*      Card      Card        1

The stars indicate addresses which must be accessed twice to have effect (these are the ones that write-enable the card.)

These addresses are "soft switches", much like those for switching the screen display modes. To throw a switch, just use a LDA or any instruction that reads the location. From BASIC you can use a PEEK. STA or POKE also work with most RAM cards, but not all of them. Experiment with yours to see how it behaves. If you're writing a program for use on other people's Apples it's safest to stay with instructions that read the location.

The Bank column refers to the fact that a language card actually has 16K of memory, but the range from $D000 to $FFFF is only 12K. The other 4K ought to be $C000-$CFFF, but that's the area that Apple uses for special Input/Output functions. Therefore, there is an extra 4K "bank" which can be addressed at $D000-DFFF. Normally, only Bank 2 is used. If a program gets bigger than 12K it becomes necessary to use Bank 1, but that starts getting complicated. The best approach is to put routines or data in bank 1 that don't have to refer to anything in bank 2. You can then have the main code above $E000 decide which bank to use.

Some programs seem to use the motherboard and RAM card memories at the same time. Examples of this are ES-CAPE.LC and the programs that relocate DOS into the RAM card. Generally, these have a short "bridge" or "switcher" routine somewhere in the motherboard RAM. When the program in the RAM card needs to call a routine in the motherboard ROM, it actually calls the bridge. The bridge routine then throws the appropriate $C08x switches and calls the necessary ROM routine. When that routine finishes, the bridge then switches back to the RAM card and continues the program there.

Another thing to consider is whether the program in the RAM card needs the system monitor. If so, you need to make sure there is a copy of the monitor on the RAM card. Here's how to use the monitor to copy itself into a RAM card:

     ]CALL-151
     *C081 C081
     *F800<F800.FFFFM

That monitor move instruction looks like nonsense, but remember that the $C081 switch sets the computer to read from the motherboard and write to the RAM card.

-------------------------------


The Book of Apple Software 1983 Bob Sander-Cederlof

It's huge! Nearly 500 pages of insightful reviews and comparison charts, covering business, education, utilities, and games. The review of seven assemblers includes Merlin, Lisa 2.5, Tool Kit, LJK Edit 6502, MAE, S-C Assembler II (4.0) and S-C Macro Assembler. S-C Macro tied for first place with Merlin in the overall ratings, but surged ahead in the detail. Consider: not copy protected, typeset programmer reference card, cassette support, monitor and DOS commands without leaving assembler, FANTASTIC upgrade policy, RAM card optional, compressed source code, 32 character labels, and more.

Anyway, back to The Book....you owe it to yourself to consult therein before buying software. Even if the one you want to buy isn't in the book, you will get a broader perspective. I recommend it.


Seed Thoughts on Extensions Sanford Greenfarb

I am currently between computers. My 4 1/2 year old Apple died and I have ordered a Basis 108 to replace it. While waiting, I have been doing some thinking; I came to the conclusion that I can extend, by appropriate coding, either the monitor or Applesoft (or both) into the unused 4K bank of my 16K RAM card. That second 4K bank at $D000-DFFF is just sitting there, with nothing to do. In all the Apple mags I have seen no one who approaches this idea. Maybe they know something I don't, but as soon as my computer comes I am going to try it.

I suspect that I could insert code at $FF7A in the monitor to switch 4K banks and jump to $D000 for a modified character search subroutine. This way I could add more control characters and routines to the monitor. This would add features while keeping all the standard entry point address unchanged.

I don't know why no one has used this concept, or at least not publicly. I am offering this idea to you readers of Apple Assembly Line. I can't work on it until my new computer comes anyway, and you will probably think of a lot of good uses.


A Plug for some Neat New Products Richard Fabbri
Ridgefield, CT

Take a peek at BYTE Magazine, August 1982, Steve Ciarcia's article on the TMS9918-based Color graphics for Apple II. It has proved to be fantastic! You get 15 colors plus transparent, 32 sprite planes to overlay a 15-color hi-res of 256 dots by 192 lines. It works as advertised! Digital Dimensions (see BYTE, Nov 1982, page 352) advertises this as "E-Z Color" board, for $230. I have had one now for a month.

Two other neat new boards for the Apple from Number Nine Computer Engineering Inc:

* a graphics board with 1024x1024 resolution; 256 colors from a palette of 4096; HARDWARE drawing of circles, arcs, rectangles and vectors; characters; area fill; light pen interface; $750 to $1090, depending on options.

* a processor card with 3.6 MHz 6502, 64K on-board high-speed RAM, transparent execution of all Apple II software, software-controlled speed for timed I/O operations; $745.

If you are interested: contact Number Nine at (203) 233-8134, or P.O.Box 1802, Hartford, CT 06144.


A Legible Phone Number for Computer Micro Works Bob Sander-Cederlof

Their ad last month was a little fuzzy around the area where the phone number was. The correct number is (305) 777-0268. George Beasley or his wife will take your order. This number is in Florida, where George is stationed with the Air Force.

I ordered one of their "Promette's". It is different than I thought, and better. Most such adapters will not work when a language card is in slot 0, because EPROM's are missing one of the enable lines the Apple uses. But the Promette has an active device inside which adds the extra enable line, so it works like you want it to. Another nice difference is that George's price is about 1/4 the normal price for these items.


Apple Assembly Line is published monthly by S-C SOFTWARE CORPORATION, P.O. Box 280300, Dallas, Texas 75228. Phone (214) 324-2050. Subscription rate is $15 per year in the USA, sent Bulk Mail; add $3 for First Class postage in USA, Canada, and Mexico; add $13 postage for other countries. Back issues are available for $1.50 each (other countries add $1 per back issue for postage).

All material herein is copyrighted by S-C SOFTWARE CORPORATION, all rights reserved. (Apple is a registered trademark of Apple Computer, Inc.)